General
Animation has weaved its way in and out of my career. It has been a cornerstone of my skillset and something that I have always enjoyed. All of my experience in college was with key frame or hand drawn animation. Then, after being hired as an Unreal Cinematic Artist, I worked my way into a Mocap Animator Position at Pendulum Studios.
I ended up spending the majority of my time at Pendulum working on Data Cleanup, Retargetting, Blending Mocap Takes, Fixing Motion, Finger/Facial Key Framing.
Following that, my time at Epic was spent honing my skills with Animation Systems and Cinematic Tools. A good bit of rigging came with the territory as well.