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Epic Games 620 Crossroads Blvd. Cary, NC 27511

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About Me

Matt Williams

About Me

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General (collapse)

Matt Williams

Age:  24
Hometown:  Richmond, VA
Current Location:  Cary, NC
Alma Mater: Savannah College of Art and Design
Degree:
Interactive Design and Game Development

Current Occupation:  Engine QA at Epic Games
Favorite Color: Blue…no, Aaaghhhghghg
Favorite Game:  Half-Life 2
Other Favorite Games:

Psychonauts
Portal Series
All Oddworld Games
Half-Life Series
Banjo Kazooie N64 Series
Crysis
Assassins Creed Series
Prince of Persia Series
Dead Space Series
F.E.A.R
Amnesia: The Dark Descent
Machinarium
Kirby Series
Super Mario Bros. 3

Favorite Software

Unreal Devlopment Kit
Autodesk Motionbuilder
Autodesk Maya
Cryengine 3
Adobe Photoshop
Adobe After Effects
Adobe Premiere

Background (collapse)

I grew up in Richmond, VA for most of my life. I became interested in 3D art while in my high school Architecture and Advanced Tech classes. I taught myself animation on software that is clearly not designed for it, Autodesk Inventor, because that was all I had access to at that time and ended up creating a few tutorials to show the rest of the class. As I advanced in school, I ended up getting my hands on a course catalog for the Savannah College of Art and Design (SCAD) during my Junior year.

I decided to look into game design because I’ve been an avid player of games since before grade school and I was already conditioned to working in 3D software. So, I ended up attending a 5 week program at SCAD during the summer following my Junior year. I fell in love and gained guaranteed acceptance. I knew what I wanted to do and I didn’t apply to any other schools. I began classes in September, 2007 and I never doubted my major throughout school.

Since then, I’ve worked hard on everything that I’ve laid my hands on. I have been active in tutoring my peers (not for profit) whenever possible, as Communications Coordinator for the Game Development Network (GDN) club, and worked in the Digital Media building’s Systems Office.

During GDN’s first year, I helped enhance collaboration between our major and the other majors that are essential to game development. We have garnered relationships with the Sound Design, Animation, Visual FX, Performing Arts, and Sequential Art Departments to increase collaboration between students on group projects.

I held a work study position at the Systems Office (IT) during my senior year where I was a driving force behind keeping the software essential to Game Development Students up to date and running properly as well as pushing to get the Swarm Network (UDK lighting) set up on all of the (several hundred) computers in the Digital Media building.

I have gone through many different roles within game development over the years at SCAD. Having filled the role of Environment Artist, Level Designer, Asset Manager, Asset Modeler, Technical Artist, Level Builder, Animator (Animation minor), and, most importantly, FX Artist. I have been a generalist for most of my time here at SCAD, but since jumping into the industry my title has been “Real-Time Engine TD/Animator”.

In July 2011, I started and internship at Pendulum Studios and was hired following the completion of the internship.  I have really enjoyed it here in San Diego and love my job, what more can you ask for?

I think that I’ve been very fortunate to have two parents, family, family friends, and my closest friends who have supported me through life and through college. I’d like to thank my parents and family for getting me this far and now its up to me what I do with my life. I would also like to thank Earl Hurlburt, my high school architecture and technology teacher for giving me the exposure to modeling that led to my choice in careers as well as being the one who gave me the SCAD catalog during my junior year.

-Matt

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